Available Now! Unlike the other Fablehaven books, this one is half-finished. . . . The missing ingredient is you! Begin by writing your name in the space provided on the front cover. Then get ready to write, draw, solve, and create, guided by the many activities inside including an origami Raxtus dragon. The secret world […]
You may have read about centaurs and satyrs, fairies and fog giants. But have you actually seen them? Now you can. And you won’t even need to drink the milk! With The Caretaker’s Guide to Fablehaven, caretakers-in-training can visually identify a river troll, a flying stag, a swamp hag, and dozens of other mystical and […]
Jason Walker has often wished his life could be less predictable—until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank into a strange, imperiled world.
After centuries of plotting, the Sphinx—leader of the Society of the Evening Star—is after the final artifacts needed to open the great demon prison, Zzyxx. If the legendary prison is opened, a tide of evil is certain to usurp control of the world.
Brace yourself for a shocking secret.
Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton’s Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap — a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth?
Dark times have come to Fablehaven. A baffling plague is relentlessly transforming beings of light into creatures of shadow. Meanwhile, Kendra must play a key role in an attempt by the Knights of the Dawn to rescue an artifact from a preserve called Lost Mesa.
The Society of the Evening Star is devoted to exploiting the creatures on the enchanted preserves in order to amass power. Kendra and Seth return to Fablehaven and become entangled in a plot by the Society to steal a priceless magical artifact from the gated woods.
For centuries, mythical creatures of all description have been gathered to hidden refuges around the world where they are watched over by human caretakers. Kendra and her brother Seth discover that their grandfather is the caretaker of one of these secret wildlife sanctuaries—Fablehaven.
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